AI Insights · Timothy · October 2021
Top 5 Superhero Games on iOS in Oman Q3 2021
Discover the performance trends of the top 5 superhero games on iOS in Oman during Q3 2021, including downloads, revenue, and active users.
In the third quarter of 2021, the top 5 superhero games on iOS in Oman showed varied performance trends across downloads, revenue, and active users. Here’s an in-depth look at their performance based on data from Sensor Tower.
Marvel Contest of Champions from Kabam Games, Inc. experienced fluctuating weekly revenue, peaking at around $226 in the week of August 23 and seeing a low of $32 in mid-July. Downloads varied significantly, starting strong at 219 in late June but dropping to just 21 by mid-September. Active users also showed a downward trend, decreasing from 640 in late June to 297 by the end of September.
MARVEL Future Fight by Netmarble Corporation saw its highest weekly revenue of approximately $233 in mid-July and ended the quarter with around $210 in late September. Downloads were modest, with a notable decline to zero in mid-September but picking up slightly to 3 by the end of the month. Active users remained relatively stable, with a slight dip from 257 in late June to 231 by the end of September.
MARVEL Strike Force: Squad RPG from Scopely, Inc. maintained steady weekly revenue, mostly around $70-$74 towards the end of the quarter. Downloads showed some fluctuation, peaking at 74 in early July and dropping to 3 by mid-September. Active users experienced a gradual decline from 115 in late June to 82 by the end of September.
Injustice: Gods Among Us by Warner Bros. had consistent weekly revenue, generally around $30-$49 throughout the quarter. Downloads were low, peaking at 12 in early July and mostly staying below 10 for the rest of the quarter. Data for active users was not provided.
Miraculous Ladybug & Cat Noir from Crazy Labs showed a steady decline in weekly revenue, starting at $61 in late June and dropping to $23 by the end of September. Downloads saw a peak of 204 in early July but decreased to 43 by the end of the quarter. Active users decreased from 909 in late June to 723 by the end of September.
For more insights into app performance and trends, visit Sensor Tower.